./logicaland Participative Global Simulation

Conceived by graphic designers Michael Aschauer, Maia Gusberti, and Nik Thoenen, in collaboration with computer scientist Sepp Deinhofer, [./logicaland] is a project study for visualizing our world’s complex economical, political, and social systems. It is an attempt to realize a prototype of a global simulation that is to be controlled by a community of unlimited participants. [./logicaland] is based on a global world model developed by Frederick Kile and Arnold Rabehl in Wisconsin in the mid-seventies. It has been taken out of its original context and adapted into a participative online game. In rounds of play lasting up to 22 hours, the financial and natural resource endowments of 185 states can be manipulated in an interdependent world system. The simulation starts with “real” values from the year 2001, taken from the statistics contained in the CIA’s World Fact Book. The parameter changes made by participants become “votes” that are polled by the server and fed back into the simulation so that possible effects can be examined. However, a single user’s influence is minimal as it is a fraction of all participants’ actions. Major change requires collective action. To participate in this global simulation, visit http://logicaland.net.

Brecke, Peter. 1993. “Integrated Global Models That Run on Personal Computers.” Simulation 60 (2): 140-144.

Aschauer, Michael, Maia Gusberti, Nik Thoenen, and Sepp Deinhofer. 2002. {./logicaland} Participative Global Simulation. Courtesy of Michael Aschauer, Maia Gusberti and Nik Thoenen, in collaboration with Sepp Deinhofer, re-p.org. In “3rd Iteration (2007): The Power of Forecasts,” Places & Spaces: Mapping Science, edited by Katy Börner and Julie M. Davis. http://scimaps.org.